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Proceedings of CAD'16, 2016, 237-241
A Virtual Environment to Emulate Tailor’s Work

Andrea Vitali, Caterina Rizzi, Università degli studi di Bergamo

Abstract. Virtual clothing environments have been made available on the market through the enhancements of 3D technology. In particular, 3D body scanners and applications for virtual clothing modeling and simulation have been developed and introduced into the fashion industry. Both 2D and 3D CAD/CAM systems are used to design virtual clothing and textiles. 2D CAD systems permit to design the 2D patterns of the final garment; then, by using 3D CAD system they can be assembled to generate and emulate the behavior of the virtual garment on a 3D human avatar. Furthermore, many companies are using IT solutions (e.g., PLM suites) systems to improve product development process and reduce costs. However, some of these solutions, especially 3D CAD systems for garment design are still far from be extensively used in the clothing industry, due also to the skilled-labor dependent nature of apparel design. In this paper we focus the attention on the first step of the garment design process during which the tailor takes customer’s measurements by using a tape measure. This task heavily relies on tailor’s experience and permits to realize highly customized garments that will fit the customer’s body. There are some solutions that derive such measures automatically from body-scanner acquisitions; however, problems still remain.

Keywords. Clothing design, Mixed Reality, Augmented Interaction, Low Cost, Hand-tracking devices

DOI: 10.14733/cadconfP.2016.237-241