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Proceedings of CAD'16, 2016, 34-38
Point Cloud Computation for Object Slicing in 3-D Printing
Abstract. 3-D printing has become a viable technology in the past several decades. The current state-of-the-art is to model the object using NURBS. Once the modeling has been completed, the object is converted into a tessellated model and saved as an STL file. The file is then passed onto a slicer that cuts the triangulated model into closed polygonal sections. The interior of the sections is filled with the required material and glued to the layer underneath. In principle this all sounds well, however, there are several fundamental problems with the tessellation as well as the slicing. This paper investigates the possibility to use a point cloud to address this issue. It uses the original NURBS model and converts the model into a point cloud, based on layer thickness and accuracy requirements, for direct slicing. The method requires no expensive tessellation, has no anomalies, needs no model repair and no conversion. The only major computational requirement is point evaluation which can be done error free and in an inexpensive manner. Such an approach may have been prohibitive a decade or so ago. However, with the proliferation of powerful hardware and the abundance of memory, point-based approaches are more than viable today.
Keywords. 3-D printing, NURBS, Point cloud, Object slicing